Our AD&D Characters

The following edited material is taken from the archived Frostbrand's Homepage at the "Heroes and Legends" link. The rules applied to these characters adhere to the standard AD&D rules, not modified to THACO DRAGON's standard.  The Player Characters are shown when they were at 10th Level on campaign in a Mystara-based world at some time during the 1990s.

[All material here is thanks to the legendary efforts of Jason M.]

                                     HEROES & LEGENDS


This is the Hall of Legends, a Hall dedicated to the men and women paragons of good heart and strong swordarms. Aye, in these corridors you will find Paragons of such skill and courage that they took on the forces of Evil and said "Done that! Did that! Doin' it tomorrow..". Yes! mighty indeed are the men and women you shall find in this Hall. Great are their valour. Pure are their spirit. Mighty indeed are thier sword arms and spells. Introducing, the Greatest Heroes, Heroines and Legends to ever lived! ...well..close enough anyway...here are the good guys and gals of our campaign:

Bellophron "Bellch" Dasadas (My Character!!)

Talia "Oh yeah..BABY" Dasadas (NPC)

Tyris "Grrr..hubba hubba" Starwing (NPC)

Bella "Shar-Wing!!" Silvanous (NPC)

Durendal "Yah! Mule" Bohemont

Thizzt "Who's Drizzt Do'Urden??" Baenre

Jade "I'm a Rules Lawyer Q.C" Barque [not available]

Kelendra "Special K" Serenius (NPC) [not available]

Larynda "Beth" Illistyn (NPC) [not available]

Thoric "Rowl" Hurgar [not available]

Player Characters:
Name: Durendal Sparhawk-Bohemont
Race: Human
Alignment: Lawful Good
Class: Paladin
Level: 10th level Paladin
Nickname: "Yah! Mule"
Player's Name: Matthew W.

Strength: 18(95)
Dexterity: 13
Constitution: 10
Intelligence: 10
Wisdom: 13
Charisma: 17

AC: -4
Hit Points: 68

Weapons Carried: Solaris, Fubar, long sword, 2-handed sword.

Magical Items: Solaris the Sun Blade, Fubar the Nine Lives Stealer, 2-handed sword +2, Platemail +3, Medium Shield +2, Ring of Free Action and Gargoyle Cloak.

Treasures: Unspecified (approximately estimated at 20,000 gp)

Special Abilities: Paladin abilities.

Weapon Proficiencies: Specialised; longsword, broadsword, bastard sword and 2-handed sword. Proficient; All Blades, 2-handed longspear, mace and composite longbow.

Non-Weapon Proficiencies (Skills): Swimming, Blind Fighting, Etiquette, Blacksmithing, Riding Landbase and Heraldry.

Languages: Karameikian and Thyatian.

Spells Commonly Memorised:
1st level: Cure Light Wounds.

Miscellanous Notes:
Although kind and compassionate and upholding of the Order of Knight of Paladine, this paladin, beside being nicknamed "Yah! Mule" for his strength, is also labelled as "The Perverted Paladin". He is soooo crude (well...his player plays him so!) and vulgar that he walks the thin line between the protector of light, the chivalrous knight in bright armour to the wolf whistling, perverted, women harrassing err...person...yeah...that's it..

Name: Bellophron Dasadas
Race: Human
Alignment: Chaotic Good
Class: Dual-Class Priest of Stormbardin (War), Ranger
Level: 7th level Priest, 10th level Ranger
Nickname: Bellch
Player's Name: Jason M.

Strength: 17
Dexterity: 18
Constitution: 15
Intelligence: 9
Wisdom: 17
Charisma: 9

AC: -7
Hit Points: 72

Weapons Carried: Icebite, long sword, short sword, dagger x3, composite shortbow, 20 flight arrows.

Magical Items: Icebite the Frostbrand, Rope of Climbing (60ft), Bracers of Archery, Platemail +3, Medium Shield +2, Cloak of Protection +1, 17 arrows +3, Gargoyle Cloak, Potion of Healing, Potion of Extra Healing, Metal Headband of Detecting Magic, and Cleric scrolls of: Free Action x2, True Seeing, Regenerate and a Scroll of Protection from Possession.

Treasures: Unspecified (approximately estimated at 20,000 gp)

Special Abilities: Normal.

Weapon Proficiencies: As ranger: Specialises in Longsword (Left and Right hand), Shortsword, Martial Arts and 2-handed Longspear. Proficient in Spears (Tight Group). As priest: Proficient in All Blades. Specialises in Sabre and Composite Short Bow.

Non-Weapon Proficiencies (Skills): As ranger: Riding Landbase, Tracking, Danger Sense, Animal Lore, Rapid Fire, Bowyer/Fletcher and Animal Training. As priest: Blind-Fighting, Religion, Reading/Writing, Healing, Musical Instrument (Flute) and Survival (Steppes).

Languages: Ethengarian (Yakka dialect), Thyatian and Orcish.

Spells Commonly Memorised:
1st Level: Cure Light Wounds x5, Entangle,Animal Friendship.
2nd Level: Slow Poison, Spiritual Hammer, Aid x2, Resist Fire, Barkskin
3rd Level: Prayer, Dispel Magic , Protection from Fire.
4th Level: Cure Serious Wounds

Miscellanous Notes:
Bellophron has all the special abilities and restrictions imposed to him as a Priest of War of the appropriate level. For more descriptions of a Priest of War, the Complete Priest Handbook should be consulted. In addition he has the benefits and restrictions of a ranger of appropriate level. When wearing no armour or non-metal armour, Bellophron can employ his Hide in Shadows ability at 56% and his Move Silently ability at 70%. This can only be done in natural surroundings.

Due to his tragic first encounter with some raiding Orcs, Bellophron has a -4 reaction to any Orcs and gains a +4 bonus when battling Orcs. Due to his very intense hatred, Bellophron would have to check his Wisdom at a -4 penalty everytime he is faced to face with an Orc. Usually, the ranger just kills any Orcs he encounters, regardless. Sometimes this makes him walk a thin line between his ranger status.

Bellophron also has two special friends that he sometimes takes along on his adventures with his wife and friends. Taranis is a faithful war dog that has been bonded to Bellophron since a puppy. He is quite intelligent and understands many basic and not too complex commands. The other is a faithful steed named Swift. Swift is a light warhorse that was presented as a gift to Bellophron when he was a Priest of Stormbardin, the God of Just Warfare. The horse is high spirited and will only accept Bellophron as his rider. Swift is highly trained and can rear on command and comes when whistled.

Taranis the war dog:
AC: 6
HD: 2+2
THAC0: 17
HP: 17
Damage: 2d4

Swift the light warhorse:
AC: 7
HD: 2
THAC0: 17
HP: 16
Damage: 1d4/1d4
Movement: 32

Name: Thizzt Baenre
Race: Drow Elf
Alignment: Chaotic Good
Class: Ranger
Level: 10th level Ranger
Nickname: ??
Player's Name: Adrian V.

Strength: 13
Dexterity: 20
Constitution: 14
Intelligence: 17
Wisdom: 13
Charisma: 8

AC: -1
Hit Points: 71

Weapons Carried: Scimitar +2 (x2), Dagger +1, Dagger +2, Shortsword +2, Longbow, Sheaf arrows +1 (x10), Light Crossbow, Crossbow bolts (x20).

Magical Items: Scimitar +2 (x2), Dagger +1, Dagger +2, Shortsword +2, Sheaf arrows +1 (x10), Cloak of Protection +1, Bracers of Defense AC 5, Ring of Protection +1, Ring of Fire Resistance, Gargoyle Cloak, Flying Carpet (1 person), Potion of Ventriloquism, Figurine; Marble Elephant, Figurine; Ebony Fly and Potion of Extra Healing

Treasures: Unknown

Special Abilities: Drow innate abilities.

Weapon Proficiencies: Proficient: All Blades, Longbow. Specialised: Scimitar (right), Scimitar (left).

Non-Weapon Proficiencies (Skills): Tracking, Animal Training, Blind-fighting, Cooking, Rope Use, Animal Lore and Survival (Underground).

Languages: Drow Elven, Drow Silent Tongue, High Elven, Goblin, Mountain Dwarven, Orcish, Thyatian and Ethengarian (Yakka) .

Spells Commonly Memorised:
1st Level:Entangle, Shillelagh

Miscellanous Notes:
"Hey! hold on...isn't there another drow made famous in FR with the similar nature??" I hear you ask. Forget him! . That is in another world. This is D&DLand!. Surely, nature and fates are sometimes so cruel as to have duplications in their domain. Have you ever wondered that in another dimension there is a person looking and having the same abilities as you???..hmmm??


Name: Talia Dasadas
Race: Human
Alignment: Chaotic Good
Class: Wu-Jen Conjuress
Level: 10th level Conjuress
Nickname: None
Character Status: Secondary character (Henchperson)
Player's Name: Jason M.

Strength: 7
Dexterity: 11
Constitution: 15
Intelligence: 17
Wisdom: 12
Charisma: 17

AC: 4
Hit Points: 41

Weapons Carried: Staff of the Magi, 17 Darts of Homing, dagger, 3 darts +2, 3 darts +1, shortbow, 20 flight arrows.

Magical Items: Staff of the Magi (3 charges), Boots of Levitation, Girdle of Many Pouches, Wand of Paralysation (16 charges), Wind Fan, 17 Darts of Homing, Bracers of AC 6, Cloak of Protection +1, Ring of Protection +1, 3 darts +2, 3 darts +1, 6 jars ofKeogthom's Ointments and Magic User scrolls of; Mind Blank, Death Spell, Disintegrate, Invisible Stalker, Friends and Intensify Summoning.

Treasures: Unspecified. However, Talia has on her, 10 platinum rings worth 20,000 gp altogether.

Special Abilities: All special abilities and hinderances of the Wu-Jen kit (refer The Complete Wizard's Handbook) and as a specialist in the School of Conjuration.

Weapon Proficiencies: Darts and shortbow.

Non-Weapon Proficiencies (Skills): Riding Landbased, Cooking, Dancing, Singing, Musical Instrument (Flute), Reading/Writing, Herbalism, Spellcraft, Ancient History, Etiquette, Artistic Ability (Music), Astrology and Ancient Languages.

Languages: Ethengarian (Murkit and Yakka dialect), Thyatian, Glantrian, Karameikian, Teutonic, Gnollish and Mountain Dwarven.

Spells Commonly Memorised (Highlighted spells are bonus Conjuration spells):
1st level: Burning Hands x2, Colour Spray x2, Grease
2nd level: Invisibility, Knock, Melf's Acid Arrow, Choke
3rd level: Hold Person, Fly, Monster Summoning I, Flame Arrow
4th level: Confusion, Stoneskin, Evard's Black Tentecles
5th level: Conjure Elemental x2

Miscellanous Notes:
As a Wu-Jen, Talia must observe certain taboos and rituals or lose her ability to channel the mystical energies afforded by the teachings of the Wu-Jen. As such, she is unable to drink any alcohol and cannot have sex on Wednesdays.

Name: Bella Silvanous
Race: Half-Elven
Alignment: Lawful Good
Class: Cleric of Paladine/White Robed Mage
Level: 7th level Cleric/ 7th level Mage
Nickname: None
Character Status: Secondary character (Henchperson)
Player's Name: Matthew W.

Strength: 9
Dexterity: 10
Constitution: 12
Intelligence: 16
Wisdom: 15
Charisma: 17

AC: 1
Hit Points: 36

Weapons Carried: Warhammer, Flail, Sling, 30 sling bullets.

Magical Items: Medium Shield +1 (+4 vs Missiles), Wand of Fear (18 charges), Wand of Ice Storm (25 charges), Mage Scrolls: Fire Trap and Fire Charm, Cleric Scrolls: Heroes Feast, Earthquake, Sol's Searing Orb and Healx2.

Treasures: Unknown.

Special Abilities: Half-Elven racial abilities.

Weapon Proficiencies: Flail, Warhammer, Dagger and Sling.

Non-Weapon Proficiencies (Skills): Religion, Reading/Writing, Animal Handling, Riding Landbased, Swimming, Healing, Herbalism, Cooking, Singing, Spellcraft, Ancient History, Musical Instrument (Lute).

Languages:Karameikian, Thyatian, Glantrian, High-Elven and Kobold.

Spells Commonly Memorised:(Wizard spells in asterisks)
1st Level: Burning Hands* x2, Magic Missile* x2, Cure Light Wounds x2, Light x2.
2nd Level: ESP*, Knock*, Invisibility*, Hold Person x2, Silence 15ft Radius, Spiritual Hammer.
3rd Level: Lightning Bolt*, Slow*, Continual Light, Prayer.
4th Level: Cure Serious Wounds

Miscellanous Notes:
When the Companions found her in the chapel of the undead infested Sparhawk Keep, unconscious, they found a cresent moon and harp pin on her person. After being revived and healed, Bella has neglected to allay the Companions suspicions that she is a Harper. In reality, however, Bella is only a Harper contact agent. That is she sympathises with the cause but is not actively involved. She took the mission to Sparhawk keep because she was the nearest agent there at the moment, as well as being asked by the Knights Council of Karameikos.

Name: Tyris Starwing
Race: Human (??)
Alignment: Lawful Good
Class: Amazon Fighter
Nickname: None
Player's Name: Stuart C.
Character Status: NPC (Henchperson)

Strength: 18
Dexterity: 16
Constitution: 16
Intelligence: 15
Wisdom: 14
Charisma: 17

AC: 1
Hit Points: 72

Weapons Carried: Spear +1, dagger x3, longbow, 20 flight arrows, metal punching gauntlets (worn on left hand).
Magical Items:Cloak of Protection +1, Ring of Protection +1, Spear +1.

Treasures: Unknown.

Special Abilities:Hmmmm....Unknown.

Weapon Proficiencies:Specialises: Spear, Dagger, Longbow. Proficient: All Blades, Tight Group; Spears.

Non-Weapon Proficiencies:Swimming, Weather Sense, Singing, Riding Landbased, Riding Airborne, Fishing, Direction Sense, Fire-building, Cooking, Animal Handling, Animal Training, Ancient History, Spellcraft, Religion, Reading/Writing, Blind-fighting, Hunting, Survival (Ocean), Endurance and Bowyer/Fletcher.

Languages:Thyatian, Karameikian, Irendi, Teutonic, Solamnic, Ylari, Ethengarian (Murkit) Orcish, Goblin, High Elven, Grey Elven, Sylvan Elven, Mountain Dwarven, Hill Dwarven, Halfling and Gnomish

Miscellanous Notes:
In the Great Market of Westgate, the companions came upon a newly arrived slave train. Among the captives was a striking blond amazonian warrioress. Helping her to gain her freedom, the companions soon became friends with this warrior woman know by the name of Tyris Starwing. As the companions took on the evil forces trying to open a gate to the Abyss, Tyris became a valuable ally and companion.

Physical Description:
Tyris stands about 5 feet 9 inches, lithe and pround...and very "curvey" . She has shoulder length blond hair. Strangely, her hair has some sort of reddish, auburny, bronzy tint to it. In certain lights, its shines metallically, and Tyris thus englowed, looks like the beautiful celestial devas themselves. There is some sort of ancient beauty about Tyris, as a beauty of an age before man awoke on the earth. As Talia is the beauty of a beautiful spring day, and as Bella is the beauty of her elven soul and her human blood, Tyris' beauty is that of a time when the sun's first ray touched a pearl....(hmmm, do you understand that!??) On warring missions, Tyris puts on face paint, and bright feathers that is custom of her amazonian clan.

Personality Description:
Although a very skilled warrior, Tyris exhibits a very naive and innocent approach to city life in Westgate...in fact she is very naive and innocent in all approaches. The customs taken for granted by the citizens of Westgate and the companions themselves seem to be strange and fascinating to her. Her speech is never sly, and all her motives are crystal clear and transparent, thus its easy for the companions to recognise that her soul is as clean and pure as that of any paladin's.

Brief History:
Tyris' history is shrouded in mystery. Nobody knows where she came from, nor does anyone know there existed an amazonian civilization near the borders of Irendi. Nonetheless, Tyris herself has never volunteered any information on her past, her homeland, nor her objectives.
Until now....


Name in human form: Tyris Starwing
Mortal name given to dragon form: Starwing
Dragon Species: Bronze
Age: 197 years old (Adult)

Armour Class: -4
Hit Dice: 16
THAC0: 2
No. of Attacks: Claw/Claw/Bite + Special
Damage per Attack: 1d8+6/1d8+6/4d6+6 or Special
Magic Resistance: 25%
Breath Weapon: Lightning Bolt (100'x 5') or Repulsion Gas (20'x 30'x 30')
Lightning Breath Damage:12d8+6
Fear Radius: 20 yards (+2 Save Modifier)

Physical Description:
Vavisthelle is an adult bronze dragon. Her scales are unusually shiny, and the effects of her flying in the sky in moonlight or sunlight has a sparkling effect as a light glints off her scales. As thus, her peers has friendly given her a mortal name of "Starwing".

Personality Description:
Like all bronze dragon, Vavisthelle revels in the martial activity, she loves to fight evil creatures and take the wars to the Queen herself. And like all bronze dragon, she rever the immortal bronze dragon named Flameclaw.

She is strong of heart and courageous. Her morals are strong and righteous. But as she assumed mortal shape, she discovered a thing a bit alien to her true form. Love. Love of Taragin Rommell, the high elven warrior who is part of the Companions. But, life in the Dragon Isles are very different to life in the world outside, and as she travelled its land, she began to love the good hearted creatures in it....and to detest the black hearted creatures that blight the world.

Brief History:
Born and raised in the Dragon Isles, Vavisthelle was an exceptional student to the arts of war. Thought strategy and martial training at an early age by the Elders, she has proven to them that she possessed the skill of arms and the purity of heart to undertake a mission to the outside world. Ever since El-Dor, the lieutanant of Paladine has failed to return from his mission into the Astral plane, the forces of Good has been sending out covert operatives to discover what happened to El-Dor. Thus, Vavisthelle assumed her mortal form, an amazon warrior named Tyris Starwing and went out to the world. Although trained in human behaviour, Vavisthelle still remains naive to the passion exhibited by mortals in their undertaking. One emotion she discovered to her happiness and trepidation that she could not have coped with...yet she has heard stories of such occurances amongst her kind...Love.

Such in her travels, she met with the Companions and becomes a valuable ally to them against their fight against the Evil that is covertly building a strangle hold on the world.